Responsive Development
Narrow screen first, then outward. A phone gets a layout meant for a phone rather than a desktop grid creased until it fits. Every build is rechecked across the same set of widths, not eyeballed once the week before launch.
- Checked at 320, 375, 430, 768, 1024, 1280 and 1440 pixels and up
- Type and spacing scale fluidly rather than jumping at breakpoints
- Tap targets sized for thumbs, not cursors
- Wide tables and rails scroll within themselves; the page never does
